

#define USE_BLOOM 0 // Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) (Interferes with SMAA, Cartoon, Bloom, HDR and Lumasharpen, and it has a very high performance cost) #define USE_ADVANCED_CRT 0 // Advanced CRT : Simulates an old CRT TV display. (Interferes with SMAA, CRT, Bloom, HDR and Lumasharpen) #define USE_CARTOON 0 // Cartoon : "Toon"s the image. WIP - Currently only works in DX9 and you need to use the FXAA injector dlls.

#define USE_FXAA_ANTIALIASING 0 // FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. #define USE_SMAA_ANTIALIASING 1 // SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique.
